| game | A read-only copy of the match for this frame: all players, the local player, and the projection of a world point onto the screen. |
| entity | Handles for players, the methods that read them, and the properties that ent:get can return. |
| events | How to register callbacks, when each one runs, and the exact fields of every game event. |
| draw | Text, lines, rectangles, circles, gradients, polygons and clipping on the screen, shapes and hitbox outlines in the world, with the six fonts, the three text styles and both ways to pass a colour. |
| ui | Controls for your script on the scripts page and on the pages of the menu: checkboxes, sliders, combos, colours, keybinds, text, values, folds, inputs, lists, groups and their layout, and how the values are kept. |
| menu tabs, style and surfaces | Add a tab of your own to the menu, give the whole menu a look, and keep live drawing panels in a tab, on a page or floating on the screen. |
| rage | Tune the ragebot while you play: hit chance, minimum damage, the fire gate, which enemies it aims at, double precision and the stops. |
| resolver and events.on_shot | Give the ragebot a yaw hint for an enemy, and read the result of every shot fired with it. |
| settings | Read Starlit's movement, ESP, chams, glow, world and cosmetic settings, and change them for a moment: animated fog, an ESP element that follows a condition, a movement helper on a key of your own. |
| settings ids | The 548 setting ids of the settings module, by area, with the kind, the range and the menu row each one belongs to. |
| movement | Build your own movement features on a virtual keyboard: a stick with a direction, plus jump, duck and walk, applied where the player's own keys are. |
| visuals | Restyle Starlit's own player ESP one player at a time: hide or recolour parts, add text lines and bars, and change the colour and material of chams and the colour of glow. |
| time, cvar, screen and log | The script log, three clocks, the screen size, and the 29 server values that cvar.get can read. |
| vec3, color, bit and math | The helper types and functions we write in Lua for you, the extra math functions, and the list of standard Lua names that remain. |